THE RISE AND FALL OF ZORK
Edited by Mavis Peepers
THE GREAT DIFFUSION
- Event causing the end of the Second Age of Magic 1247 GUE.
- Magic was being used irresponsibly and evil magic had gotten the upper hand.
- The Good Wizards decided that all magic and magical devices, whether mechanical
or enchanted, should be dispersed into the atmosphere with the hope that evil
magic would be vanquished forever. Most Wizards and Mages lost their powers in
the process.
- The mage, Canuk, and the wizard, Trembyle, cast themselves a long life spell
ensuring that they would eventually regain their powers.
ESPIONAGE
- An evil spy was placed in the midst of the Good Wizards while they were plotting
the Great Diffusion, but the Good Wizards, being clever wizards, fed the spy
false information.
- The Good Wizards created a Wall of Illusion as a decoy with which to trick the
evil wizards into believing that all magic would be hidden behind it. They then
vaporized all the magic, both good and evil, (the decoy wall went, too),
scattering it to the four winds.
THE VALLEY OF THE SPARROWS AND SHANBAR
- After the Great Diffusion the cows got fatter, people slimmed down and the food
got better. Life improved.
THE NATURE OF EVIL
- But Magic and Evil cannot be destroyed. They can be diffused but there will
always be resurgences.
EAST AND WEST SHANBAR
- The Valley of the Sparrows was renamed Valley of the Vultures.
- East and West Shanbar used to be divided by the Northern River. But East Shanbar
mysteriously began to disappear. First the Inn, then the General Store, then
Moodock's place all vanished. The west half of the bridge still stands.
THE VULTURES
- Vultures arrived in the Valley of the Sparrows and immediately began stealing.
- They stole illumynite from the Dwarves....
- ...and started carrying people away.
- The vultures act as the eyes and ears of Morphius.
- Everything Morphius wants to study is turned into stone and carried away by the
vultures.
ILLUMYNITE
- Illumynite is a glowing mineral mined by dwarves.
- Over the years, the evil magic percolating down through the soil was attracted
to the illumynite.
- Originally considered useless. Illumynite is now used extensively for building
underground. Valued for its grue repellent qualities. Normal Illumynite will
gradually lose its glow after prolonged exposure to sunlight and/or water.
FEEBO'S FOLLY
- Also known as THE CLUSTER. The Dwarven Miner Feebo found a large, peculiar chunk
of Illumynite. Everyone laughed at him and called it Feebo's Folly before a use
for illumynite was found. Illumynite is now a major product of the Dwarven
mines.
- FEEBO'S FOLLY BECOMES THE CLUSTER BECOMES MORPHIUS!
- The Cluster, as it gained power, renamed itself "Morphius."
- The mage, Canuk, was mesmerized by the evil power of The Cluster and when he
disappeared the Cluster lost its brilliance.
ROOPER
- Rooper talked the Wizard Trembyle into going underground to investigate the
disappearance of East Shanbar and other strange goings on.
- Rooper brought Moodock underground where they, along with Trembyle and Canuk,
formed a partnership to develop the glowing illumynite caverns as a resort.
Canuk drew up plans for Dizzyworld and other land development prospects.
- The four partners also built the prototype Orb. Bugs were being worked out of it
when the partnership folded. The Orb can receive but it can't send.
MORPHIUS
- Morphius communicates with people through their dreams.
- Canuk, under Morphius' influence, stole The Cluster.
- Created a Wall of Illusion and built the citadel behind it for The
Cluster/Morphius.
- WHAT IS MORPHIUS DOING WITH HIS SAMPLES?
- Morphius is studying the best
qualities of every life form and incorporating them into himself.
- Keeping all the samples stone is very taxing for him.
WHAT HAPPENED TO CANUK?
- Canuk seems to be taking instructions from the Cluster.
- He started acting peculiar after he came into contact with the Cluster at Bel
Naire Temple.(See previous entry.) He stole The Cluster and replaced it with a
replica.
- Rooper had to turn Canuk into a duck in self defense.
THE CLIFFS OF DEPRESSION
- After falling under Morphius' spell, Canuk engineered the Cliffs of Depression
in order to mine Translumynite.
- Morphius enslaved most of the people from East Shanbar to mine Translumynite to
build his new empire.
- Workers, whose bonding plants wilt while they are there, are stuck at the Cliffs
of Depression as virtual slaves.
- The translumynite, along with the illumynite stolen by the vultures, has been
used to build the Citadel behind the Wall of Illusion for Morphius.
THE FLYING DISC OF FROBOZZ
- The Frobozz Magic Company manufactured Flying Discs that were used to shatter
walls of illusion. The last remaining disc was broken into pieces and hidden by
the evil wizards before the Great Diffusion.
- The evil ones were waiting for the right time to gather the pieces together,
re-forge them, and shatter the Wall of Illusion to get to the magic hidden
behind it.
ANCIENT RUINS
- Near the Holy Temple of Bel Naire there are ancient ruins, sculptures that,
legend says, used to move.
- They are the shrine to the six muses of the arts.
THE ANCIENT FORGE
- The evil ones built a mechanical forge before The Great Diffusion to repair the
Flying Disc of Frobozz after all its pieces have been recovered.
- The forge is disguised.
- The forge is the shrine to the muses.
- The Orb will focus the light needed to make the forge work.
SURVIVOR
- A game of strategy involving two players in the guise of Wizard Trembyle and The
mage Canuk, the only two survivors of The Great Diffusion. The Wizard Piece
plays a compound move comprised of one straight and one diagonal move in one
turn.
- The Canuk Piece can move to any square on the board to block the Wizard Piece's
movement. Whenever the Wizard Piece vacates a square on the playing board the
square gives way to form a pit. The object of the game is to occupy the last
remaining square on the board.
- The Wizard Piece may pass on any turn.
APPENDIX A - SONGS OF THE TREE SPIRIT
- Based on the Fabled Songs of Singing Tree in the Forest of the Spirits
I
|
You
good soul
My friends have brought you to me
You must be kind
You must be
light footed
|
|
II
|
You
will not get far
Without our help
|
|
III
|
Beyond the trees will be your task
Past fearful form will be your mask
|
|
IV
|
The
veil of water
Shall be yours also
|
|
V
|
Listen to the Woods
When they whisper
|
|
VI
|
In
the Whispering Woods
The Ferryman answers thee
Keep one for two ways
Or
forever held there be
|
|
VII
|
Many things happen in the Forest of the Spirits
Be wary
|
|
VIII
|
Nature Conservation is
Your only hope for a future.
Treat us kindly
|
>UNDO
|